Simon Baker skrev:Just a quick question, hopefully someone can confirm this. If a TFT doesnt have 1:1 pixel mapping or aspect retention, is there any way through software to make a 4:3 game avoid being stretched? I know Nvidia graphics software has this option in it, but from what i've heard, users who tried to use it on their Viewsonic VX2025WM still ended up with the game being stretched to fill the screen, since the TFT had no 1:1 mapping, and the software made no difference
I'm not sure Simon. I guess that as soon as the monitor receive the "non native" resolution signal it will behave as hard coded in the panel control circuit. Only if somehow video card can trick the monitor (with the help of the driver feature or additional software) you *may* possibly have some results ... but I guess that this is simply hit & miss and probably unreliable solution.
For now, best option is that monitor supports (natively) 1:1 pixel mapping, scale the resolution but keep the aspect ratio or scale the resolution completely. Also, resolution scaling quality is not equivalent on all monitors. Some will do this better then others and vice versa (if we observe the scaled picture quality).
Anyhow, if I discover something interesting ... you will find it here